Infantry = 1001 Engineer = 1002 Specialist = 1003 Infantry HQ = 2001 Cavalry HQ = 2002 Artillery HQ = 2003 Naval HQ = 2004 Cavalry =1004 Scout = 1005 Movement=0 Artillery = 1006 FormationChange=1 Horse Artillery = 1007 Rout=2 Heavy Artillery = 1008 Attack=3 Heavy Mortar = 1009 Charge=4 Frigate = 1010 Digin=5 Gunboat = 1011 Movemode=0 Rest=6 Mortar Gunboat = 1012 Combatmode=1 ArtyShellImpact=7 WILDCARD = 9999 WILDCARD=9 miscellaneous ; ; ; ; IX) Miscellaneous: 888 0 8 Dawn.wav "Dawn (Both players, start of Dawn turn)" 888 0 8 Dusk.wav "Dusk (Both players, start of Dusk turn)" 888 0 8 Night.wav "Night (Both players, start of each night turn)" 888 0 8 Butpress.wav Button Click 888 0 8 No_sir.wav No-Sir (formerly negative.raw) ; ; ; ; X) Rally: 888 0 8 Un_Rl.wav "Union, non-naval" 888 0 8 Cn_Rl.wav "Confederate, non-naval" 888 0 8 Bot_Rl.wav Naval units Unittype ID# (from unittype.xls) Formation Action Filename I Movement: 1001 0 0 Inf_Mv_N.wav "Infantry, movement mode" 1001 1 0 Inf_Mv_C.wav "Infantry, combat mode" 1002 0 0 Eng_Mv.wav "Engineer, movement mode only" 1003 0 0 Spl_Mv.wav "Specialist, movement mode only" 2001 0 0 HQ_Mv.wav "Headquarters, movement mode only (mounted)" 2002 0 0 HQ_Mv.wav "Headquarters, movement mode only (mounted)" 2003 0 0 HQ_Mv.wav "Headquarters, movement mode only (mounted)" 2004 0 0 HQ_Mv.wav "Headquarters, movement mode only (mounted)" 1004 0 0 Cav_Mv_R.wav "Cavalry, mounted" 1004 1 0 Cav_Mv_D.wav "Cavalry, dismounted " 1005 0 0 Sct_Mv.wav "Scout, mounted" 1006 0 0 Art_Mv_H.wav "Artillery, limbered (wheels, hoofbeats, footsteps)" 1007 0 0 Art_Mv_L.wav "Horse Artillery, limbered (wheels, hoofbeats, faster moving than regular arty)" 1009 0 0 Art_Mv_H.wav "Heavy Mortar, limbered (wheels, hoofbeats, footsteps, slow moving heavy)" 1010 0 0 Bot_Mv.wav Frigate 1011 0 0 Bot_Mv.wav Gunboat 1012 0 0 Bot_Mv.wav Mortar Gunboat ; ; ; ; II) Change Formation: 1001 9 1 Inf_Cf.wav Infantry 1002 9 1 Eng_Cf.wav Engineer 2001 9 1 HQ_Cf.wav Headquarters 2002 9 1 HQ_Cf.wav Headquarters 2003 9 1 HQ_Cf.wav Headquarters 2004 9 1 HQ_Cf.wav Headquarters 1004 9 1 Cav_Cf.wav Cavalry 1006 9 1 Art_Cf.wav Artillery 1007 9 1 Art_Cf.wav Horse Artillery 1009 9 1 Art_Cf.wav Heavy Mortar ; ; ; ; III) Rout: 1001 9 2 Inf_Rt.wav Infantry 1002 9 2 Eng_Rt.wav Engineer fleeing 1003 9 2 Spl_Rt.wav Specialist fleeing 2001 9 2 HQ_Rt.wav Headquarters fleeing (on horseback) 2002 9 2 HQ_Rt.wav Headquarters fleeing (on horseback) 2003 9 2 HQ_Rt.wav Headquarters fleeing (on horseback) 2004 9 2 HQ_Rt.wav Headquarters fleeing (on horseback) 1004 9 2 Cav_Rt.wav Cavalry 1005 9 2 Sct_Rt.wav Scout fleeing (on horseback) 1006 9 2 Art_Rt.wav Artillery 1007 9 2 Art_Rt.wav "Horse Artillery fleeing (wheels, hooves)" 1010 9 2 Bot_Rt.wav Frigate 1011 9 2 Bot_Rt.wav Gunboat 1012 9 2 Bot_Rt.wav Mortar Gunboat ; ; ; ; IV) Attack: 1001 1 3 Inf_At.wav Infantry 1003 0 3 Spl_At.wav Specialist 1004 0 3 Cav_At_R.wav "Cavalry, mounted" 1004 1 3 Cav_At_D.wav "Cavalry, dismounted" 1006 1 3 Art_At_M.wav "Artillery, firing" 1007 1 3 Art_At_L.wav "Horse Artillery, firing" 1008 1 3 Art_At_H.wav "Heavy Artillery, firing" 1009 1 3 Art_At_H.wav "Heavy Mortar, firing" 1010 0 3 Bot_At.wav "Frigate, firing" 1011 0 3 Bot_At.wav "Gunboat, firing" 1012 0 3 Bot_At.wav "Mortar Gunboat, firing" ; ; ; ; V) Charge: 1001 1 4 Inf_Cg.wav Infantry 1004 0 4 Cav_Cg.wav "Cavalry, mounted" 1004 1 4 Cav_Cg.wav "Cavalry, dismounted" ; ; ; ; "VI) Digin (all units in combat formation, if they have one):" 1001 1 5 Inf_Dg.wav Infantry 1002 1 5 Eng_Dg.wav "Engineer (NOT shovels, hammer and saw for construction)" 1003 0 5 Spl_Dg.wav Specialist 2001 1 5 HQ_Dg.wav Headquarters 2002 1 5 HQ_Dg.wav Headquarters 2003 1 5 HQ_Dg.wav Headquarters 2004 1 5 HQ_Dg.wav Headquarters 1004 1 5 Cav_Dg.wav Cavalry 1005 0 5 Sct_Dg.wav Scout 1006 1 5 Art_Dg.wav Artillery 1007 1 5 Art_Dg.wav Horse Artillery 1008 1 5 Art_Dg.wav Heavy Artillery 1009 1 5 Art_Dg.wav Heavy Mortar ; ; ; ; VII) Rest: 1001 0 6 Inf_Rs.wav "Infantry, movemode" 1001 1 6 Inf_Rs.wav "Infantry, combatmode" 1002 0 6 Eng_Rs.wav "Engineer, movemode" 1002 1 6 Eng_Rs.wav "Engineer, combatmode" 1003 0 6 Spl_Rs.wav Specialist 2001 0 6 HQ_Rs_R.wav "Headquarters, mounted" 2001 1 6 HQ_Rs_D.wav "Headquarters, dismounted" 2002 0 6 HQ_Rs_R.wav "Headquarters, mounted" 2002 1 6 HQ_Rs_D.wav "Headquarters, dismounted" 2003 0 6 HQ_Rs_R.wav "Headquarters, mounted" 2003 1 6 HQ_Rs_D.wav "Headquarters, dismounted" 2004 0 6 HQ_Rs_R.wav "Headquarters, mounted" 2004 1 6 HQ_Rs_D.wav "Headquarters, dismounted" 1004 0 6 Cav_Rs_R.wav "Cavalry, mounted" 1004 1 6 Cav_Rs_D.wav "Cavalry, dismounted" 1005 0 6 Sct_Rs.wav Scout (mounted only) 1006 0 6 Art_Rs.wav "Artillery, limbered" 1006 1 6 Art_Rs.wav "Artillery, unlimbered" 1007 0 6 Art_Rs.wav "Horse Artillery, limbered" 1007 1 6 Art_Rs.wav "Horse Artillery, unlimbered" 1008 0 6 Art_Rs.wav "Heavy Artillery, limbered" 1008 1 6 Art_Rs.wav "Heavy Artillery, unlimbered" 1009 0 6 Art_Rs.wav "Heavy Mortar, limbered" 1009 1 6 Art_Rs.wav "Heavy Mortar, unlimbered" 1010 0 6 Bot_Rs.wav Frigate 1011 0 6 Bot_Rs.wav Gunboat 1012 0 6 Bot_Rs.wav Mortar Gunboat ; ; ; ; VIII) Artillery shells impacting 1006 1 7 Art_Xp_M.wav "Artillery, shell impacting" 1007 1 7 Art_Xp_L.wav "Horse Artillery, shell impacting" 1008 1 7 Art_Xp_H.wav "Heavy Artillery, shell impacting" 1009 1 7 Art_Xp_H.wav "Heavy Mortar, shell impacting" 1010 0 7 Art_Xp_H.wav "Frigate, shell impacting" 1011 0 7 Art_Xp_H.wav "Gunboat, shell impacting" 1012 0 7 Art_Xp_H.wav "Mortar Gunboat, shell impacting"